Big Time: Golem enemy explorations
First round of explorations, thinking about the golem and possible mini golems, so it could work as a whole new faction.

First round of explorations, thinking about the golem and possible mini golems, so it could work as a whole new faction.

Different types based on the environment the golem would appear, since it would be the same enemy mesh but with different skills and levels

Different types based on the environment the golem would appear, since it would be the same enemy mesh but with different skills and levels

Some really early explorations that focused on trying to find an archetype for the golem, it had to had weakspots and able to be in dozen differents environments, so it could appear in a bunch of dungeons and overworld areas

Some really early explorations that focused on trying to find an archetype for the golem, it had to had weakspots and able to be in dozen differents environments, so it could appear in a bunch of dungeons and overworld areas

Another batch of types and silhouettes explorations

Another batch of types and silhouettes explorations

After some Eric's Yip guidance and Aaron Smith feedback regarding gameplay and function, it was some explorations focused on the archetype of the golem's base and closer to its final version

After some Eric's Yip guidance and Aaron Smith feedback regarding gameplay and function, it was some explorations focused on the archetype of the golem's base and closer to its final version

I've explored different ways the weakspots could appear so the gameplay would be affected by the way it looked, guiding the players to form their own strategy

I've explored different ways the weakspots could appear so the gameplay would be affected by the way it looked, guiding the players to form their own strategy

Another round of weakspots affecting the gameplay

Another round of weakspots affecting the gameplay

Weakspots variation

Weakspots variation

Turn around

Turn around

These are some explorations regarding the Golem enemy I did for Big Time MMORPG in 2024, I had to mix between thinking about the gameplay, scale of the concept and the relationship to the environment, and explored the possibility of the behavior of the player to fight this enemy.
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I have to thank Eric's Yip guidance and feedbacks to me and the amount of help he gave me through this, also Aaron Smith for trusting this task to me and recruiting me again for the team. You guys rock!

Art Director : Aaron Smith https://www.artstation.com/turqy
2D Art Lead : Eric Yip https://www.artstation.com/ericyip